Was used in the bonus crates in Tiberian Sun, where the earned premium would be a one-use Chemical Missile. Supports buildings up to 396x477 pixels in size. Never shown in-game, but is used to control how buildings display and overlap with each other. Uses a Tiberian Sun palette.Īn unused projectile graphic from Tiberian Sun, where it also went unused. Missing palette data.ĭropship beacon animation from Tiberian Sun. "Large" Bubbles, possibly for swimming units like Tanya or the SEAL, maybe even the Sub. Presumably abandoned in Red Alert 2 whenever the ability to individually control building power was abandoned. This would be overlaid on any buildings whose power had been deactivated. Leftover interface graphics from Tiberian Sun's abandoned "Dropshop Loadout" feature. The files in most cases use the animation palettes from Tiberian Sun, which appears to have been used for Red Alert 2's animations during development before switching to a unique palette. Similar to the final version, but with a different palette.Īs mentioned above, the respective palettes cannot be found in the Red Alert 2 files. The last frame was to be used with remotely-detonatable Ivan bombs, but these were scrapped. mix archive they are located in.Īn unused bomb icon, similar to the Ivan bomb icon but with a different palette and the last frame appears with a skull. 1.5.3 Unused Tiberian Sun-style loading screens.
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